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Name: David Vereb
E-mail: [email protected]
Cell: (814) 460-9494
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What's going on with dvereb.comBack Off The Bike
Back on the Bike
Happy New Year
2D Space Game ... again
I'm having fun making yet another 2D space game. I chose the ship trail to get started, and then I moved on to something I couldn't quite get the last time I tried: the forever-scrolling star background. It uses a seed value to come up with a consistant set of stars that are "random" and continue forever. After that I added a radar and an enemy ship because I got lost quite quickly.
On an unrelated note, I'm going bowling tonight. I thought you should know that. In fact, I think you should go bowling as well.
The Terminal RPG
Work has begun on yet another programming project. I came up with an idea for a terminal-based rpg that I just couldn't pass up. Sure, all of the programming I've done on it so far is unrelated to the "cool" idea I came up with, but I'm almost there. I'll include a screenshot below of the action bar and two open windows. I intend to add a map behind them and an information feed to the right of them. I hope to have more to show soon.
March 24, 2019
Hey all, it's me again. You should know that I've switched hosting providers from sshvm.com to vultr.com. I'm going to miss sshvm's prices, but I wanted to get off the old kernels that come with OpenVZ and upgrade to Debian 9 as well. Now I'm rockin' 2gb of ram and an additional virtual cpu core, so I've got that goin' for me, which is nice.
What it comes down to, though, for you, is this: please let me know if you experience any issues with dvereb.com, dvereb.net, or cessnastaxidermy.com. I also moved e-mail over as well, so perhaps cc me at my @gmail.com address until we're all convinced the @dvereb.com address still works!
September 15, 2018
Well I suppose that didn't last long. One of these days I'll try vim again, but I don't think it even lasted a week. I'm onto a new project that I'm considering naming 'terminalsmith.' It's obviously a reference to the video game Rocksmith. I have pitch detection working, which allows me to determine which note is being played/sung into an audio input device, whether the Rocksmith Realtone Cable or simply a microphone. Next up is creating a system that allows you to select scales and tracks your progress through them. Hopefully this helps me get better at extending my scales up & down the neck of the guitar. If you'd like to assist or simply test it out, contact me at [email protected], as per usual. Off to bed with me, though, as Counter-Strike has taken me way past bedtime. Good night!
May 30, 2018
"Another year, another update" seems to be my motto. I wish it wasn't, but here we are. Next month I'll be 4 years into my Software Development career. I finally published something of my own on github for all to see, yet now that I've done so I'm reconsidering design choices. I suppose that's the way it goes, though. Please feel free to have a look at it and send any feedback my way via e-mail or pull request.
I'm also writing this post with vi. I've been an emacs user for a few years now, but that's led to pain in my left pinkie due to Ctrl+EVERYTHING to get around. The only reason I chose emacs was via the flip of a coin after reading about vi/emacs in the past. Since vi is used by quite a few more people and installed by default on quite a few more systems I figured I'd give it a shot. Worst case is I go back to emacs and buy a new keyboard that has the Ctrl key as an additional thumb key, like on the Kinesis Advantage2 or Ultimate Hacking Keyboard. I wish there were a way to just add extra buttons below my current keyboard; perhaps I could do something with a 3d printer.
Enjoy your summer, everyone! ... and your fall, and your winter, and your spring until I post again!
June 21, 2017
What a day it is! The first day of summer, and yet not the most important part about today. I'll save that for those in the know, though. First, lets discuss last year's post. I'm still working on my 2d graphics engine ... or should I say 2d scope creep engine. I have the graphics work completed and moved on to physics. Adding physics caused me to rethink a few parts of the graphics side, of course. I learned a new language feature along the way, though, so I'm content with the extra time. As predicted I can't keep to one game idea at a time. This is okay now, though, because I'm building each idea off of the new engine/library I've built. I'm just using different game designs to test different features as I build it out. In the end I should have enough of an engine that I can't use *NEED NEW ENGINE FEATURE* as an excuse to stop and switch to something else.
So what else is new? I went to Erie Day of Code this year. I wanted to go last year, but I didn't discover it until the day before the event. Thanks again to my job for sending my coworker and myself. There were some great speakers this year. My favorite was definitely Caleb Porzio as he presented "Writing Code That Speaks." It was full of friendly reminders on how to keep those who read your code happy. In particular, the part about bare parameters and boolean flags was something I just never thought to do. It's one of those slideshows I think I'll read once a month until the programming practices in it become a habit.
July 15, 2016
This year I've spent a little bit of time programming a 2D graphics engine. I tend to start up new project every now and again that seem to suffer from scope creep and a lack of interest. Those projects typically start out with a bit of copy and paste, so I figured this time I'd learn how to write and compile a library. Of course I've gone ahead and let a few extra ideas find their way on to my todo list, so it's now going to be multithreaded, but I'm still making progress. In the future I should have myself a nice new starting place if I decide to work on a new idea, but only if I get this to v1.0. Wish me luck, and feel free to join in to give me tips or design ideas. Just contact me via [email protected], as per usual, and I'll hook you up with access to the repo.
September 1, 2015
Welcome back to the old dvereb.com layout! With my last layout I just didn't have the desire to update my website, so I figured switching back would be best. My plan is to update the online portfolio portions of the webpage with some of my more recent work. As per usual, if you notice anything wrong with the site or if you have any suggestions, please send them my way via [email protected].Thanks.
December 30, 2013
I've moved to a new server! ...except that I haven't. I've simply upgraded my plan to a 1GB server rather than a mere 256MB of RAM. All this for $2/mo more due to an amazing sale going on with my server company! I highly suggest everyone check out
May 29, 2013
Anyone who knows me should know that life has been hectic. The only thing I've really had time to work on is my RPG, The Lands of Elendore. You may remember it from years ago at rpg.dvereb.com (since removed). I'm rebooting the game as a way to test out SDL. For alpha builds, see dvereb.net. If you'd like to be a part of the development of the game, whether it be in programming, art, music, map making, lore, or anything else, don't hesitate to contact me. Otherwise you can simply keep tabs on my progress and download releases as I post them.
February 24, 2011
I just had some great customer service support from steelseries. Our cats got to my new SteelSeries 7H headset. They chewed my cord up in 5 separate places. It wasn't even the extension cord. It was the mini-USB to 2 3.5mm jack cord with volume and microphone controls! After searching their website and finding nothing, I opened a support ticket. For only $5 I'll have a brand new one shipped right to my house. TALK ABOUT CHEAP. I thought they were going to charge much more than that. I actually ordered two because I figured the cats would get to them again. That way I don't have to wait a business week next time - I just open up the other one and order another backup. THANK YOU steelseries.
April 7, 2010
The portfolio section of my website has been updated to include new things I have been studying at Penn State in the past few semesters. Also, although the news is a little late, I'm getting married on 10/10/10 - exciting times!
June 29, 2009
Well the unnamed game has been stopped now as I have fixed all known bugs. I will remainwith the functionality it has unless someone gives me good reason to start it back up again. As previously stated, head on over to the directx gamespage to download it. As for other projects, I've been working a little bit here and there on other websites as well as looking into starting a few others. Hopefully I'll have more information to post next update!
May 4, 2009
I have done some work with my new unnamed game and decided it was time to release an alpha version of it on my site. Go to the directx games page to get your hands on a copy! All it includes right now is endless mode, but that is enough for me to get some enjoyment out of. Let me know what you think! Send feedback to [email protected]. Also, if you find any bugs or have any suggestions, feel free to send me those too. Enjoy!
April 6, 2009
Everything except the forums are complete and I have officially released the new content. Check out the games section to see progress updates on all of my current projects. I will have links to each game as soon as I decide they are fun enough to play. If you notice anything that is wrong such as spelling errors or design issues, please send me an e-mail at [email protected]!
March 25, 2009
I have updated the site to include a lot more content in fewer pages. I decided that having multiple domain names with different layouts was unnecessary. Now all of mydirectx games, website software, and other projects will be available via dvereb.com. Check back soon for further updates. I plan to have the website transition complete within about a week.
2008
Welcome to the updated version of dvereb.com. The site is now simply an online portfolio for my computer projects. If you are looking for the forums or anything related to the old version of the site, simply contact me via [email protected].